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2 Commits
84ae92d1e3
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0cf429fff2
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0cf429fff2 | ||
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d25f87abe0 |
@@ -110,6 +110,7 @@ struct ZcaResult {
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#[derive(serde::Deserialize)]
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struct ExportImageTask {
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path: String,
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output_filename: Option<String>,
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manual_position: Option<ManualPosition>,
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scale: Option<f64>,
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opacity: Option<f64>,
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@@ -251,7 +252,12 @@ async fn export_batch(images: Vec<ExportImageTask>, watermark: WatermarkSettings
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} // END IF MODE == ADD
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// Save
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let file_name = input_path.file_name().unwrap_or_default();
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// Prioritize explicitly provided output filename (from original path), fall back to input filename
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let file_name = match &task.output_filename {
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Some(name) => std::ffi::OsStr::new(name),
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None => input_path.file_name().unwrap_or_default()
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};
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let output_path = Path::new(&output_dir).join(file_name);
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let output_path = Path::new(&output_dir).join(file_name);
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// Handle format specific saving
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21
src/App.vue
21
src/App.vue
@@ -50,13 +50,20 @@ async function exportBatch() {
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isExporting.value = true;
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// Map images to include manual settings
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const exportTasks = store.images.map(img => ({
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path: img.path,
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manual_position: img.manualPosition || null,
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scale: img.scale || null,
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opacity: img.opacity || null,
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color: img.color || null
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}));
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const exportTasks = store.images.map(img => {
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// Extract filename from originalPath to ensure export uses original name
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// Handles both Windows (\) and Unix (/) separators
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const originalName = img.originalPath.split(/[/\\]/).pop() || "image.png";
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return {
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path: img.path,
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output_filename: originalName,
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manual_position: img.manualPosition || null,
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scale: img.scale || null,
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opacity: img.opacity || null,
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color: img.color || null
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};
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});
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// Pass dummy globals for rust struct compatibility
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// The backend struct fields are named _manual_override and _manual_position
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@@ -181,21 +181,36 @@ const applyAll = () => {
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</h2>
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<!-- Auto Detect Controls -->
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<div class="flex gap-2">
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<button
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@click="store.detectAllWatermarks()"
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class="flex-1 bg-blue-600 hover:bg-blue-500 text-white py-2 rounded flex items-center justify-center gap-2 text-sm transition-colors"
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>
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<Sparkles class="w-4 h-4" /> 自动检测
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</button>
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<button
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@click="store.selectedIndex >= 0 && store.clearMask(store.selectedIndex)"
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class="bg-gray-700 hover:bg-gray-600 text-gray-300 px-3 rounded flex items-center justify-center transition-colors"
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title="清空遮罩"
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:disabled="store.selectedIndex < 0"
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>
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<Trash2 class="w-4 h-4" />
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</button>
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<div class="flex flex-col gap-2">
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<label class="text-sm text-gray-400 uppercase tracking-wider font-semibold">自动检测水印</label>
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<div class="flex gap-2">
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<button
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@click="store.detectCurrentWatermark()"
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class="flex-1 bg-gray-700 hover:bg-gray-600 text-white py-2 rounded flex items-center justify-center gap-2 text-sm transition-colors"
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:disabled="store.isDetecting || store.selectedIndex < 0"
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>
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<div v-if="store.isDetecting" class="w-3 h-3 border-2 border-white/30 border-t-white rounded-full animate-spin"></div>
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<Sparkles v-else class="w-4 h-4" />
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当前
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</button>
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<button
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@click="store.detectAllWatermarks()"
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class="flex-1 bg-gray-700 hover:bg-gray-600 text-white py-2 rounded flex items-center justify-center gap-2 text-sm transition-colors"
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:disabled="store.isDetecting || store.images.length === 0"
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>
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<div v-if="store.isDetecting" class="w-3 h-3 border-2 border-white/30 border-t-white rounded-full animate-spin"></div>
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<Sparkles v-else class="w-4 h-4" />
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全部
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</button>
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<button
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@click="store.selectedIndex >= 0 && store.clearMask(store.selectedIndex)"
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class="bg-gray-700 hover:bg-gray-600 text-gray-300 px-3 rounded flex items-center justify-center transition-colors"
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title="清空当前遮罩"
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:disabled="store.selectedIndex < 0"
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>
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<Trash2 class="w-4 h-4" />
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</button>
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</div>
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</div>
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<p class="text-xs text-gray-400">涂抹想要移除的水印,AI 将自动填充背景。</p>
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@@ -215,18 +230,37 @@ const applyAll = () => {
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/>
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</div>
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<div class="p-3 bg-red-900/20 border border-red-900/50 rounded text-xs text-red-200">
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AI 修复功能已就绪。
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<div class="p-3 bg-red-900/20 border border-red-900/50 rounded text-xs text-red-200 flex flex-col gap-1">
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<span>AI 修复功能已就绪。</span>
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<span v-if="store.isProcessing" class="text-yellow-300 animate-pulse">
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正在处理: {{ store.progress.current }} / {{ store.progress.total }}
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</span>
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<span v-if="store.isDetecting" class="text-blue-300 animate-pulse">
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正在检测: {{ store.progress.current }} / {{ store.progress.total }}
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</span>
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</div>
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<button
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@click="store.selectedIndex >= 0 && store.processInpainting(store.selectedIndex)"
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class="w-full bg-red-600 hover:bg-red-500 text-white py-3 rounded font-bold shadow-lg transition-colors flex items-center justify-center gap-2"
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:disabled="store.selectedIndex < 0"
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>
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<Eraser class="w-5 h-5" />
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执行移除
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</button>
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<!-- Execution Controls -->
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<div class="flex flex-col gap-2">
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<button
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@click="store.processInpainting(store.selectedIndex)"
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class="w-full bg-red-600 hover:bg-red-500 text-white py-3 rounded font-bold shadow-lg transition-colors flex items-center justify-center gap-2"
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:disabled="store.isProcessing || store.selectedIndex < 0"
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>
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<div v-if="store.isProcessing" class="w-4 h-4 border-2 border-white/30 border-t-white rounded-full animate-spin"></div>
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<Eraser v-else class="w-5 h-5" />
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执行移除 (当前)
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</button>
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<button
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@click="store.processAllInpainting()"
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class="w-full bg-red-800 hover:bg-red-700 text-white py-2 rounded text-sm font-medium shadow transition-colors flex items-center justify-center gap-2"
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:disabled="store.isProcessing || store.images.length === 0"
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>
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<Eraser class="w-4 h-4" />
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执行移除 (全部有遮罩)
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</button>
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</div>
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<button
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v-if="store.selectedImage && store.selectedImage.path !== store.selectedImage.originalPath"
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@@ -52,6 +52,10 @@ export const useGalleryStore = defineStore("gallery", () => {
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opacity: 0.5 // visual only
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});
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const isDetecting = ref(false);
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const isProcessing = ref(false);
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const progress = ref({ current: 0, total: 0 });
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const selectedImage = computed(() => {
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if (selectedIndex.value >= 0 && selectedIndex.value < images.value.length) {
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return images.value[selectedIndex.value];
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@@ -108,31 +112,56 @@ export const useGalleryStore = defineStore("gallery", () => {
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}
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}
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// Helper to run detection on a single image object
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async function detectWatermarkForImage(img: ImageItem) {
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try {
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// Clear existing mask first
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img.maskStrokes = [];
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// @ts-ignore
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const result = await invoke<{rects: {x: number, y: number, width: number, height: number}[]}>("detect_watermark", { path: img.path });
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if (result.rects && result.rects.length > 0) {
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result.rects.forEach(r => {
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img.maskStrokes!.push({
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type: 'rect',
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rect: { x: r.x, y: r.y, w: r.width, h: r.height }
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});
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});
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}
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} catch (e) {
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console.error(`Detection failed for ${img.name}`, e);
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}
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}
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async function detectCurrentWatermark() {
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if (selectedIndex.value < 0 || !images.value[selectedIndex.value]) return;
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isDetecting.value = true;
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progress.value = { current: 0, total: 1 };
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try {
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await detectWatermarkForImage(images.value[selectedIndex.value]);
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progress.value.current = 1;
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} finally {
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isDetecting.value = false;
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}
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}
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async function detectAllWatermarks() {
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if (images.value.length === 0) return;
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isDetecting.value = true;
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progress.value = { current: 0, total: images.value.length };
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const batchSize = 5;
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for (let i = 0; i < images.value.length; i += batchSize) {
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const batch = images.value.slice(i, i + batchSize).map(async (img) => {
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try {
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// @ts-ignore
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const result = await invoke<{rects: {x: number, y: number, width: number, height: number}[]}>("detect_watermark", { path: img.path });
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if (result.rects && result.rects.length > 0) {
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if (!img.maskStrokes) img.maskStrokes = [];
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result.rects.forEach(r => {
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img.maskStrokes!.push({
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type: 'rect',
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rect: { x: r.x, y: r.y, w: r.width, h: r.height }
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});
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});
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}
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} catch (e) {
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console.error(`Detection failed for ${img.name}`, e);
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}
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});
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await Promise.all(batch);
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try {
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const batchSize = 5;
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for (let i = 0; i < images.value.length; i += batchSize) {
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const batch = images.value.slice(i, i + batchSize).map(async (img) => {
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await detectWatermarkForImage(img);
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progress.value.current++;
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});
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await Promise.all(batch);
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}
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} finally {
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isDetecting.value = false;
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}
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}
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@@ -153,9 +182,6 @@ export const useGalleryStore = defineStore("gallery", () => {
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baseScale: baseScale
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});
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// Find index again just in case sort changed? No, we rely on reference or index.
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// Img is reference. But setter needs index.
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// Let's use image reference finding.
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const idx = images.value.indexOf(img);
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if (idx >= 0) {
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setImageManualPosition(idx, result.x, result.y);
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@@ -169,9 +195,9 @@ export const useGalleryStore = defineStore("gallery", () => {
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}
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}
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async function processInpainting(index: number) {
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const img = images.value[index];
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if (!img || !img.maskStrokes || img.maskStrokes.length === 0) return;
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// Internal helper for single image inpainting logic
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async function runInpaintingForImage(img: ImageItem) {
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if (!img.maskStrokes || img.maskStrokes.length === 0) return;
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try {
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const newPath = await invoke<string>("run_inpainting", {
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@@ -179,20 +205,47 @@ export const useGalleryStore = defineStore("gallery", () => {
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strokes: img.maskStrokes
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});
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// Update the image path to point to the processed version
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// NOTE: This updates the "Source" of the image in the store.
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// In a real app, maybe we keep original? But for "Wizard", modifying is the goal.
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img.path = newPath;
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// Clear mask after success
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img.maskStrokes = [];
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// Force UI refresh (thumbnail) - might be needed
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// Generate new thumb?
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// Since path changed, converting src should trigger reload.
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} catch (e) {
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console.error("Inpainting failed", e);
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alert("Inpainting failed: " + e);
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throw e; // Propagate error
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}
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}
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async function processInpainting(index: number) {
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const img = images.value[index];
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if (!img) return;
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isProcessing.value = true;
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progress.value = { current: 0, total: 1 };
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try {
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await runInpaintingForImage(img);
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progress.value.current = 1;
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} catch (e) {
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alert("处理失败: " + e);
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} finally {
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isProcessing.value = false;
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}
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}
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async function processAllInpainting() {
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const candidates = images.value.filter(img => img.maskStrokes && img.maskStrokes.length > 0);
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if (candidates.length === 0) return;
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isProcessing.value = true;
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progress.value = { current: 0, total: candidates.length };
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try {
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// Sequential processing to avoid freezing UI or overloading backend
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for (const img of candidates) {
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await runInpaintingForImage(img);
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progress.value.current++;
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}
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alert("批量处理完成!");
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} catch (e) {
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alert("批量处理部分失败: " + e);
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} finally {
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isProcessing.value = false;
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}
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}
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@@ -241,6 +294,9 @@ export const useGalleryStore = defineStore("gallery", () => {
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editMode,
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watermarkSettings,
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brushSettings,
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isDetecting,
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isProcessing,
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progress,
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setImages,
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selectImage,
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updateWatermarkSettings,
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@@ -249,9 +305,11 @@ export const useGalleryStore = defineStore("gallery", () => {
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applySettingsToAll,
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addMaskStroke,
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clearMask,
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detectCurrentWatermark,
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detectAllWatermarks,
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recalcAllWatermarks,
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processInpainting,
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processAllInpainting,
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restoreImage
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};
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});
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Reference in New Issue
Block a user